![]() ![]() ![]() If your game is installed to the default location on Windows, this should be ready to go.Open the Project Structure dialog again, if it isn't open, and go to the " Libraries" tab, under "Project Settings".jar files as dependencies, and a combination of LazyLib, MagicLib, and GraphicsLib will be needed, as well. ![]() At the very least, a mod will need to add Starsector's. When configured, the Project Structure dialog should look as follows.ĭependencies are things that a project needs in order to compile. Under Project language level, open the dropdown and choose 7.The folder you select should have a folder called bin directly inside of it (select the parent folder of bin). Navigate to where you unzipped the JDK you downloaded at the beginning of the tutorial and select it. Under Project SDK, click the dropdown and choose + Add SDK, then JDK.Go to File - Project Structure and go to the Project tab, under Project Settings.Next, we'll configure the JDK, add the Starsector and other libraries so it compiles, tell it how to create a. These can be ignored they contain the IntelliJ-specific project settings, which we will modify in the next stage.įeel free to look around the project and get a feel for how it's laid out, but don't change anything yet. IntelliJ will load the project and add a. Select the folder ( not the mod_info file) and click "OK". The folder should contain a mod_info.json file. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template.If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. ![]()
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